A binary preview release of fluorescence is now available. You can download it from the Google code project site at http://code.google.com/p/fluorescence/downloads. The Windows version runs on both 32 and 64 bit systems. I’m not sure if the Linux versions really works on any other PC than mine, you might be better of to compile it yourself if you are a Linux user :)
To log in to your server, unpack the zip archive and run then executable. Then, you need to create a shard (requires your UO directory) and provide your login details as well as the server address. If you already have an existing character on the server, use it to log in. If not, there is a button to create a dummy character.
I tested fluorescence with RunUO, so there might be issues with other server emulators. You can use most of fluorescence with a default RunUO, but you need the patch provided at the downloads page to use spell books.
Fluorescence already provides many of the basic interactions required to play – you can walk around, talk (press the return key first!), click on stuff, work with containers, fight, use gump menus, etc. Just use it as you use the OSI client. You can check out some new particle effects by pressing CTRL + <one of QWERT>. Also, don’t forget to visit your favorite beach and enjoy the new water shader. You can also define your own particle effects (or modify existing ones) – check out the effects directory.
If you want to learn more about the XML defined gumps, have a look at the gumps directory. There is some documentation about the format available at http://code.google.com/p/fluorescence/wiki/XMLGumpMenus. If you feel the documentation is inaccurate or insufficient, please point that out in the comments. I’ll try and provide some more documentation on new features (e.g. client commands, the new def files, etc) over time. I’d be happy to have some helping hands with that, so if you want to contribute to the documentation please send me an email. If you improve the gump menus (some of them are very basic at this point), you can also send me an email.
If something goes wrong, or does not behave as expected, please check the fluorescence.log file first. Maybe it is just a configuration problem. If you can not fix it yourself, please file a bug report at http://code.google.com/p/fluorescence/issues/list. Check the list first to see if someone already reported this bug. Please provide as much information as you can, including your fluorescence.log file, the expected behavior, steps to reproduce the problem and screen shots.
I hope you enjoy fluorescence and look forward to your feedback!