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	<title>Comments for fluorescence</title>
	<atom:link href="http://fluorescence-client.org/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://fluorescence-client.org</link>
	<description>A free, customizable Ultima Online client</description>
	<lastBuildDate>Wed, 06 Mar 2013 17:37:07 +0000</lastBuildDate>
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		<title>Comment on Python UI update by superacidi</title>
		<link>http://fluorescence-client.org/python-ui-update/#comment-86</link>
		<dc:creator>superacidi</dc:creator>
		<pubDate>Wed, 06 Mar 2013 17:37:07 +0000</pubDate>
		<guid isPermaLink="false">http://fluorescence-client.org/?p=166#comment-86</guid>
		<description><![CDATA[We are waiting for you. Good luck with your thesis and don&#039;t lose your spin : )]]></description>
		<content:encoded><![CDATA[<p>We are waiting for you. Good luck with your thesis and don&#8217;t lose your spin : )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Python UI update by Eternal</title>
		<link>http://fluorescence-client.org/python-ui-update/#comment-84</link>
		<dc:creator>Eternal</dc:creator>
		<pubDate>Sat, 23 Feb 2013 19:36:36 +0000</pubDate>
		<guid isPermaLink="false">http://fluorescence-client.org/?p=166#comment-84</guid>
		<description><![CDATA[come on !!!come on !!!]]></description>
		<content:encoded><![CDATA[<p>come on !!!come on !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Python UI update by spin</title>
		<link>http://fluorescence-client.org/python-ui-update/#comment-79</link>
		<dc:creator>spin</dc:creator>
		<pubDate>Fri, 25 Jan 2013 09:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://fluorescence-client.org/?p=166#comment-79</guid>
		<description><![CDATA[No. I just don&#039;t really have time for it right now, because I have to work on my master&#039;s thesis.]]></description>
		<content:encoded><![CDATA[<p>No. I just don&#8217;t really have time for it right now, because I have to work on my master&#8217;s thesis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Python UI update by alambik</title>
		<link>http://fluorescence-client.org/python-ui-update/#comment-78</link>
		<dc:creator>alambik</dc:creator>
		<pubDate>Thu, 24 Jan 2013 20:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://fluorescence-client.org/?p=166#comment-78</guid>
		<description><![CDATA[So, the project is already dead?]]></description>
		<content:encoded><![CDATA[<p>So, the project is already dead?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Preview release by spin</title>
		<link>http://fluorescence-client.org/preview-release/#comment-76</link>
		<dc:creator>spin</dc:creator>
		<pubDate>Wed, 16 Jan 2013 07:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://fluorescence-client.org/?p=144#comment-76</guid>
		<description><![CDATA[You just need to download the updater and execute it. It will load all necessary files and then start fluorescence automatically.
If that does not work, it should produce a log file naming the error.]]></description>
		<content:encoded><![CDATA[<p>You just need to download the updater and execute it. It will load all necessary files and then start fluorescence automatically.<br />
If that does not work, it should produce a log file naming the error.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by spin</title>
		<link>http://fluorescence-client.org/about/#comment-75</link>
		<dc:creator>spin</dc:creator>
		<pubDate>Wed, 16 Jan 2013 07:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://bmiller.at/fluo/?page_id=9#comment-75</guid>
		<description><![CDATA[Sorry, I can&#039;t give you an ETA. At the moment, I don&#039;t have any time to work on fluorescence at all. So it will probably take a while... :/]]></description>
		<content:encoded><![CDATA[<p>Sorry, I can&#8217;t give you an ETA. At the moment, I don&#8217;t have any time to work on fluorescence at all. So it will probably take a while&#8230; :/</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Preview release by Apocalypse</title>
		<link>http://fluorescence-client.org/preview-release/#comment-73</link>
		<dc:creator>Apocalypse</dc:creator>
		<pubDate>Tue, 15 Jan 2013 04:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://fluorescence-client.org/?p=144#comment-73</guid>
		<description><![CDATA[This may be an extremely stupid question but i have always just used a client.exe for UO or razor.. I downloaded the qwindows version of this client from the downloads plus the updater and put them into a folder. Im just not sure how to go about making it work.. Is there a section im missing on here on a step by step set up? Sorry aheead of time for my lack of knowledge..]]></description>
		<content:encoded><![CDATA[<p>This may be an extremely stupid question but i have always just used a client.exe for UO or razor.. I downloaded the qwindows version of this client from the downloads plus the updater and put them into a folder. Im just not sure how to go about making it work.. Is there a section im missing on here on a step by step set up? Sorry aheead of time for my lack of knowledge..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Apocalypse</title>
		<link>http://fluorescence-client.org/about/#comment-72</link>
		<dc:creator>Apocalypse</dc:creator>
		<pubDate>Mon, 14 Jan 2013 23:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://bmiller.at/fluo/?page_id=9#comment-72</guid>
		<description><![CDATA[limited*]]></description>
		<content:encoded><![CDATA[<p>limited*</p>
]]></content:encoded>
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	<item>
		<title>Comment on About by Apocalypse</title>
		<link>http://fluorescence-client.org/about/#comment-71</link>
		<dc:creator>Apocalypse</dc:creator>
		<pubDate>Mon, 14 Jan 2013 23:50:43 +0000</pubDate>
		<guid isPermaLink="false">http://bmiller.at/fluo/?page_id=9#comment-71</guid>
		<description><![CDATA[hahaha! yeah and i dont have the time to make that many! I just had an idea of making horses and then making the saddled forms of those and then the armored versions. All upgrades you could purchase in game increasing over all armor and hp etc as you go along. I have a few rides in mind for that ideas but UO is very mimited. This project gives me new hope! Is there any sort of eta for the project to be server ready? Im in no rush as i have a whole lot of work ahead of me but this is just awesome what you guys are doing!]]></description>
		<content:encoded><![CDATA[<p>hahaha! yeah and i dont have the time to make that many! I just had an idea of making horses and then making the saddled forms of those and then the armored versions. All upgrades you could purchase in game increasing over all armor and hp etc as you go along. I have a few rides in mind for that ideas but UO is very mimited. This project gives me new hope! Is there any sort of eta for the project to be server ready? Im in no rush as i have a whole lot of work ahead of me but this is just awesome what you guys are doing!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by spin</title>
		<link>http://fluorescence-client.org/about/#comment-70</link>
		<dc:creator>spin</dc:creator>
		<pubDate>Mon, 14 Jan 2013 23:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://bmiller.at/fluo/?page_id=9#comment-70</guid>
		<description><![CDATA[I try not to put unnecessary, artificial limits in fluorescence. So no, I did not limit the number of entries to mount.def. Why would I? ;) 
However, as long as you do not want to modify the network protocol (which I don&#039;t), there are some limitations due to the number of bytes used for some fields. For example, you can&#039;t have more than 65,535 animations. But I think that it will be quite a while until those limits will start to matter :)]]></description>
		<content:encoded><![CDATA[<p>I try not to put unnecessary, artificial limits in fluorescence. So no, I did not limit the number of entries to mount.def. Why would I? ;)<br />
However, as long as you do not want to modify the network protocol (which I don&#8217;t), there are some limitations due to the number of bytes used for some fields. For example, you can&#8217;t have more than 65,535 animations. But I think that it will be quite a while until those limits will start to matter :)</p>
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