Archive for May, 2012

Some new UO features

Development is slowing down a bit, due to the upcoming finals. There are however a few new features, bringing fluorescence closer to a playable state, namely war mode, spell books and character profiles. As soon as I have some free time again, I’ll focus more on features relevant to gameplay instead of graphical enhancements. After [...]

May 22, 2012 • Posted in: Code • 6 Comments

Particle effects demo video

As announced in the last post, here is a short video of the new particle effect engine in action. Enjoy! :)

May 4, 2012 • Posted in: Code, Graphics • One Comment

UI and particle effect improvements

The last two weeks brought nothing completely new, but big improvements to already existing stuff. The first improved area is mouse handling. A few smaller fixes were applied that should make fluorescence behave more like the OSI client. Most prominent of those fixes are the direction changing mouse cursor and the correct handling of transparent [...]

May 3, 2012 • Posted in: Code, Graphics • No Comments